But again trimming off the fat from the posts and getting to the point - the otherside's point:
Making an argument for Everything that is possible (defecating, et al) versus sticking with the discussion about what is prevalent (combat) in MUDs doesn't seem to make much sense.
** Note: What follows is my opinion, I've done no research on this **
But I would venture a guess that ALMOST ALL of the games listed here, and probably on most MUD listing sites, put a heavy emphasis on conflict. Whether or not they have detailed mechanics coded or not; despite if it's hardcoded or softcoded, emoted or commands. Let's face it - conflict is what makes games fun. And of those games - I'll bet that MOST of them put a (heavy) emphasis on resolving that conflict through some form of violence/combat.
I think what some of the posters, myself included, are saying is that for many people if your game is going to center around conflict and combat - why would you choose to not allow it? Many players need to know that PvP conflict can and does take place, even if they don't want to be a part of it, so that they know accountability of actions to other players is present in the game.
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