Thread: X-Factor
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Old 02-14-2016, 05:13 PM   #1
XFNYC
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Join Date: Sep 2015
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X-Factor



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The year is 2046. Advancing technology has given us aircars, interactive holodisplays, and medigel. There are over 200,000 mutants in New York City alone.

In the past several decades, public opinion and public policy has turned steadily against mutant-kind. The government's attempt at a mutant spy force went up in flames five years ago after a disaster that destroyed most of Staten Island. Following the death of Charles Xavier last year, the vigilantes known as the X-Men have recently agreed to disband in order to keep Xavier's School - now run by the state - an open haven for adolescent mutants. New York's mutants largely live in the ghettoized Mutant Town, the only place happy to rent to and employ mutants.

This is the world that has helped to form Revelation, the mutant terrorist group that's embraced violence beyond anything the Brotherhood ever caused.

This is the world that has forced mutants from all walks of life together to form X-Factor Solutions, a Mutant Town business that offers whatever mutant services its employees can offer. They'll find your lost car keys... or provide highly-skilled bodyguards. Or anything in between, as long as you're paying.

The world may want to reject them. But that doesn't mean it doesn't /need/ them.

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X-Factor is a second-generation X-Men movieverse game with a cyberpunk feel. We are a single-faction roleplay-focused game with a friendly atmosphere and a playerbase that loves to hang out and chat. We use Faraday's FS3 system for chargen and combat.
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