Thread: ooc cheating
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Old 05-17-2003, 05:52 PM   #7
enigma@zebedee
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Hmm, what we have done with a few bugs is log them rather than fix them - then after a few months everyone abusing them gets deleted.

After that happened a time or two and word spread the number of cheaters dropped hugely.

I know its a slightly different problem - but similar things can be done in other areas. For example in our Alchemist class you research new recipies and make potions/salves etc from items gathered in the game. Passing on information on recipies is strictly forbidden - but some people still did it. We had enough logs though that we were able to not only prove that they had done it, but narrow down who had given them the info.

Those chars got deleted and the players banned from ever playing alchemists. The person giving out the info also got his alchemist deleted.

We haven't seen any wholesale giving out of alchie recipies since then I can assure you :-)

The basic idea is that you set it up that you will catch a sufficient number of cheaters to make an example of. You then hit them with a punishment sufficiently harsh that everyone will take notice. If the odds - and the consequences - of being caught outweight the benefits of cheating then most people won't cheat, or won't cheat to a huge degree.
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