Thread: Some ideas.
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Old 04-24-2004, 09:04 PM   #2
erdos
 
Posts: n/a
youve stumbled upon a very good point:  in any pk type mud, there should be no such thing as a safe room (excepting things like h.e.l.l., of course).  No matter where you are, how many walls you hide behind, any idle pkiller should rapidly become a dead pkiller.  Most muds dont manage to pull this off (including, it would seem, godwars 2, much to my disappointment).  it was pulled off by the original vampirewars, which was one heck of a good pk mud while it was up, and now amnon is pulling it off pretty well with assault (too bad assault is ruined beyond repair by a horrible color scheme)

as for the wolves idea, sounds too specific for a general mud ideas discussion... interesting idea though
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