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Old 06-24-2003, 03:06 PM   #20
Burr
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Join Date: Apr 2002
Posts: 123
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When having character generations, I would actually suggest that neither parent be the one to play the kid. Rather, let the parents set a total time played or highest level reached, such that any player who dies and is above that level or time can choose to play the kid (except for the parents, who are completely restricted from playing the kid.) That way, you maintain character separation and ensure that the kid will be roleplayed as an individual rather than as puppet of his/her parents. Whether friends with the parents are also friends with the kid or not will depend on how much the kid takes after his parent's likeable characteristics, or on how much the players feel they have a duty to their friends' children.
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