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Old 08-15-2012, 02:43 PM   #22
Guardian
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Join Date: Aug 2012
Home MUD: moo.sindome.org:5555
Posts: 16
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Re: Crafting: How does it work at your favorite game?

Sindome.

It -is- an RP enforced MOO, with most RP and plots and conflict player-driven -i t's not really a "go and hunt mobs then sit with your pals in the bar" type of RP MU*, RP is the raison-d'etre of the game and all the coded structures - as complex as they are - were built with that in mind. Combat, fatigue, faction reputation, 3d flight, sniping, crafting, forensics, parkour etc. is all there to allow the freedom to experience tense RP and find your own solutions and ways to reach your goals. Basically it's an RPI MOO built by people who think as many things as reasonably possible need to actually happen and have tangible effects rather than be emoted and accepted by consensus.

If you do plan to play, plan to be in character and you'll likely need to find someone to work for (surgical theatres, garages and drug labs don't grow on trees and common sense goes a long, long, long, long, loooong way). I guess the cheapest crafting to get into would be improvised explosives (pipes, fuel cans, ammo and bottles is basically all you need) or gunsmithing (ballistics toolbelt and maybe gun cleaning supplies). But the easier something is to get into, the less demand there is for it typically.

I don't know if it's your bag, but there it is.

If you haven't been scared off:

Basic newbie guide here:
IC Wiki here: (actually accessible in-game via a hologram that reads off the page, hooray for web i/o and sockets)
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