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Old 10-29-2003, 01:04 PM   #49
Adelai
New Member
 
Join Date: Jan 2003
Location: New York (state, not city)
Posts: 17
Adelai is on a distinguished road
Two ideas from my own building experience…

1. Build into a zone and its back story the ability for change. Some of the exits are blocked off by boulders that the cave trolls pushed there to turn the caves into a maze to confuse the jackalmen who also live there? Well, make a set of Jackelmen mobs as well, and once in a while, switch the mobs that load, open some exits and close off others. This could reinvent the area for people to visit, and has the added benifit of messing up all those silly people who build macros to fastwalk to an area on the other said of said caves.

2. At DF we employ “Room swaps”, which started out as a way to get bored builders to do some work. Two builders will agree to swap a certain amount of rooms, usually 3-5. They meet, explain the type of rooms they want, then go at it. They have to finish the swapped rooms that same evening. The thing is, when someone else comes into your zone knowing they only have to describe five rooms, they pay more attention to the surroundings and to details. When you go back and see what they did, sometimes you’re disappointed, but many of our builders have said they get new ideas from what the other builder wrote.

Hope those are on topic...
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