Thread: auto maps
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Old 05-16-2002, 04:20 PM   #2
visko
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A while ago, a good friend of mine decided that he was going to allow for tracking based on a map created in-game of the entire world. This map would basically assign grid points to every room in the game radiating out from recall, and then calculate where a mob/char was in relation to the char trying to track.

Bounds weren't the problem; non-Cartesian rooms were. What you're going to find is that if you have any place in the game where a room goes back to itself, or goes to one room, then another, and back, the game is going to cycle into an infinite loop. I'm actually interested in getting something like this going because track is a nice feature in a mud, so if anyone has suggestions, I'd love to hear them.

-Visko
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