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Old 07-17-2008, 11:28 AM   #3
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: Need a new MUD/MU* !!!

I can say with confidance that every one of your requests you will find on NW. You should really visit the website to see the races, areas, guilds, etc, for more. . I will explain further on each likes:

Things you really wanted:

* Love originality!: NW has both standard races and original. The game is entirely original based on a book that you can read on the website.

* Love variety!: NW has variety but is not overloaded with it. A good balance.

* Ouch! Perma death hurts!: There is resurrected death with light penalty and perma death (very rare and for severe roleplay reasons).

* Want Required RP!: Roleplay is required and enforced on this game.

* Not Battle Orientated!: Battle is part of the game, but so is religion, politics, merchants, and numerous non combat options (theater, fishing, whaling, mining, crabbing, etc.) The guild of merchants (a mostly roleplaying guild) is one of the most powerful in the game, so you get alot of both options. We also have numerous types of roleplaying bonuses. You can even sail the seas if you like on a yacht or a ship with weapons and hunt for whales, pirates, or simply enjoy the sunset.

Other things you said you would like in a mud:

~ artificers: There are interesting things in the game that are in the genre. An example of such things are catapults that must be built and can be used in wars (invasions), etc. These normally take multiple players to run and build. There are other things but you must find out that in game (e.g. an assassins guild with varying strange artifacts).

~ shapeshifter: Some guilds have the ability to change shape and even change others.

~ easy character creation: Creation is very clear and the staff and guides will assist you as needed. When finished you are immediately brought into the game amongst the 50 to 100 other players. No newbie town, etc. You will begin roleplaying with other players immediately.

~ Interaction with gods/immortals: Always. But not to override player driven roleplay. NW is player driven and run through character positions in politics and religion.

~ quests or just a MUD concept itself that requires a lot of team work: NW has a decent playerbase and while you can play the game as an individual and do some quests and a lot of things singly, players find that most of the more indepth quests and adventures require groups. There is no limit to adventure groups which makes many things fun having sometimes five to ten characters on an adventure and even twenty or thirty in some warlike situations.

Come check out the website and perhaps try the game. You will find, I think, exactly what you are looking for. And if not, we'll be happy to point you somewhere else that might have what you want.
Good Luck!
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