Re: Revolutionary New OLC and Scripting
The reason you write a scripting language is not to make it easier, but to make it more powerful. A logical scripted language is capable of a higher degree of variation than without it, plus the headache of dealing with "C" code, timed events, etc, must be formalized somehow.
I think my language could use 1 or 2 changes, but overall it has greatly enhanced the experience and provided far more possibilities for spells, for instance, or area traversal, as well as the "random encounters" aspect of the game --
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