View Single Post
Old 01-19-2006, 09:45 AM   #170
The_Disciple
Member
 
Join Date: Sep 2002
Posts: 113
The_Disciple is on a distinguished road
I think it's reasonable to also draw a line here, between a game like Achaea where money can accelerate your advancement but can't get you anything a penniless player couldn't eventually somehow get, and a game like Medievia where there are game-mechanics edges that can only be purchased with money.

The first type of game, I think, can legitimately appeal to a variety of people. I can't imagine the second type appealing to anyone who understands it.*

I think it's fair to create categories that allow the first type of games to differentiate themselves from the second, and a third type of game where you pay a fee to play but then further money doesn't help you to differentiate themselves from either.

*On the basis of commercial style or business model alone, versus alternate business models.
The_Disciple is offline   Reply With Quote