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Old 03-21-2005, 04:18 PM   #33
 
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Whoops... Looks like furniture was available in Dikus as early as 1993. I stand corrected.

On Tinymuds this was not conceived as a gold sink for an unbalanced game.

On TinyMud a player could spend a penny to create a piece of furniture, rooms cost nothing. Later on TinyMOO and TinyMush this was called a quota. The primary reason for pennies and quota limits was to prevent the mud from running out of memory as it was an expensive and limited on university computers.

Later disk-based muds either eliminated the quota altogether or left it in place but set it higher just to prevent players from spamming the creation of mass quantities of comfortable sofas and chairs.

It is good to see commercial muds attempt exploration of fundamental and ubiquitous concepts found on hobbyist muds ( even if the implementation is severely nerfed and highly restricted).
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