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Old 12-02-2012, 11:35 AM   #7
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: A huge grid world

I shut that mud down over a decade ago, for a number of reasons (including the realisation that the entire concept of "rooms" was an unnecessary artificial limitation), but I've never viewed the ban hammer as a good solution to a design problem.

My solution did use an array of pointers. In fact it worked almost exactly as you've just described.
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