The creation of new units would come by one of two ways:
1) A new player gets his start on a mud.
2) An existing player finds a mud that he likes and plays it in addition to his other muds.
These two factors are both influenced by the muds at which the player is currently playing. I don't know of any existing surveys that can quantify either of these factors enough to make a decision on this matter. While I would agree that there would be some "loss" (where loss is often defined in this case as failure to gain, which is usually something else entirely) to some people, I disagree that there is no benefit as well. I think that deciding either way without much quantitive evidence is unwise =).
|