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Old 08-05-2011, 07:47 PM   #1
Lyanic
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Join Date: Dec 2009
Posts: 10
Lyanic is on a distinguished road
The 7th Plane Awaits You...

The 7th Plane has been in active development for nearly a decade, and is unlike any other MUD you have ever played. It is a dark fantasy, hack-and-slash style game with a major emphasis on crafting, and is set in an entirely original world. We recently launched a major new version of the code, Planar 2.5, and have seen a small uptick in player activity. There is always room for more, though. So, if you enjoy a challenging game, played with friendly people, then we would love to have you join us. If that is not enough to convince you, then here are some of the game's more prominent features:

- 4 unique classes, each with drastically different styles of progression and game play
- Highly walkable world, with spatially realistic layout and ASCII maps available
- Complex NPCs with interesting behavioral routines
- Skills and spells that improve through usage, where nearly every action improves your character in some way
- In-depth crafting system with 90 different raw materials
- Ability to fully dissect victims, dead or alive
- Options to gain experience points for activities other than killing NPCs
- Physics based game mechanics and dynamic weather
- Steep learning curve that weeds out griefers (I assure you this is a feature)
- Advanced protocol support, including MSDP, MXP and Xterm-256
- 99.999% up-time and no characters ever deleted


Still not enough convincing? Below are a few examples of some of the gameplay.

Macabre:

Symbolic:

Deadly:


Now it is time for a few disclaimers:
1) The game is originally derived from God Wars, but it is not God Wars. The code is largely custom, written in C++. It is still bound to the original Diku, Merc and God Wars licenses, and follows them, though. If you login expecting God Wars, you will be disappointed. If you normally avoid God Wars and the type of players it attracts, have no fear.

2) The numbers are small and you will die - a lot. Do not be surprised if you initially receive 1-3xp at a time. This is normal, and everything is adjusted accordingly. If you die, there is no need to worry over it. Death is almost meaningless. Many of the players have a meta-game of trying to find the most unique ways of dying. There are quite a few.

3) The world is colorized (ANSI, or Xterm-256 if your client supports it). It is colored in a consistent and logical fashion. Water is blue, grass is green and blood is red. Every attempt is made to keep clashing colors away from each other. Still, some people vehemently dislike color in their text based games. To those people, you have the option of turning it off. In the future, we would like to support a finer resolution of color settings, but it is all or nothing for now.

4) The world has a unique aesthetic when it comes to describing things. Descriptions are typically limited to 1-3 lines, and only important things are described. If you do not read them, you will probably be lost or dead. This is a conscious design choice, because the average person will not read one wall of text after another - skimming at best. We understand that some people do like to read more, so we try to incorporate keyword based, hidden extra descriptions. However, if you are in the small, vocal minority that expects a wall of text attached to every room, object and character in a MUD, you will not find that here.


If you are worried about the game being too difficult, you need not be. The help entries are decent and someone is usually around to answer any questions. If the rest of the post sounds good to you, consider this an invitation to try out a unique game, and maybe become a part of our community. Hopefully, there will be some new names populating the 'who' list soon!


Host : 7thplane.net
Port : 8888
Website:
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