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Old 05-20-2007, 04:12 PM   #12
Jazuela
Senior Member
 
Join Date: Apr 2002
Location: New England
Posts: 849
Jazuela will become famous soon enoughJazuela will become famous soon enough
Without exp, without levels, what penalty exists for death? If the focus of the game is on roleplay, levels and "points" of any kind for advancement are irrelevent and non-existent. The only kinds of games that penalize for death, without rendering the character permanently gone, do so by penalizing points. In a game where there are no points, there is no way to penalize for dying.

Not to mention, if death is commonplace, I'd say there's a pretty significant flaw in the game design. Death should be a BIG DEAL, ICly. Not OOCly as regards points and levels and other mechanics that have nothing to do with roleplay. I don't like "do-overs" because it devalues life. If you can easily get a rezz, there's no need to worry about dying, because it isn't really dying. It's just moving to a different part of the game for a few minutes, and returning with "less" than you started with. But - with the exact same character, knowing all the exact same people, roleplaying in the exact same way, for as long as you continue playing that game.

Boring. Boring boring boring.

I like knowing that in my next gaming session, my character might cease to exist. It makes playing it exciting, scary, gets the adrenaline pumping. I also like knowing, that if my character -does- die, I can create a new character, with a new personality, new looks, a new race, new goals, knowing no one ICly, starting not entirely from scratch (because now I know where you can find the hidden doodad that my previous character discovered), but at least being in a position where I can roleplay the newness of it all.
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