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Old 07-28-2010, 12:37 AM   #4
Newworlds
Legend
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: Troublesome Aspects

I find that anything repetitive or overly complex can detract detrimentally to enjoyable gameplay. This is of course completely subjective. Some people love everything repetitive or massively complex.

There is nothing I've despised more than what you describe as: You are hungry eat something. You are thirsty drink something. The reason you see this alot is because that force eating system comes from a stock code that many MUDs utilize.

Anything that causes a character to slowly die or be disabled via inaction is severely debilitating to enjoyment. In my opinion, MUDs are meant to be played on and off as you can focus. If you take a phone call or a poddy break to return dead because you didn't eat is an automatic no deal for me playing that game.

hang on a sec...

Arrrrgggh, I left a game to write this quick post and my character just died of hunger! *mutter*
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