Some of the best dynamic descs I've seen for a Wilderness grid were made by a coder named Noximistic, who posted some examples on this board. I don't remember the name of the mud, but he might still be around somewhere. Or the thread might, in the back-up Synozeer keeps.
I use the wilderness code quite a bit myself, mainly because I like the nice-looking maps you get from it, but since I neither like repeated nor code-generated descs much, I tend to add individual descs manually, after setting up the grid. (unless the zone is some typically desolate area, like outer space, a prairie or the middle of an ocean of course, then I think repeated descs are in character). Even with manually adding descs the Wilderness code still is an extremely fast way of creating a zone, compared to the 'normal' way of building.
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