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Old 04-11-2013, 04:04 AM   #23
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Re: Do MUDs need to be "brought into the 21st century"

Not really relevant to the point I was making. The post I responded to claimed that "what is really needed is some way to play muds off a browser that non Pay to play mud can access. The biggest barrier in my opinion to increasing a Mud's population is quite simply the inconvenience of having to download a client ... people need to try muds before they have any chance of 'liking' muds. And they are far more likely to try a mud if it doesn't require a prior download."

My point was simply that such an option already exists, and is in use.

Personally I would be more inclined to go with the FMud or DecafMUD web clients, as they support MSDP, which is more clearly defined and more widely and consistently supported (probably because it's available as a snippet). AFAIK there are only about 8-9 GMCP muds in total, most of them owned by the same company, and I think they've all got their own web clients already.

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