That's not the only reason that many "RP" MUDs leave experience points in, just one reason. The others include a lack of coding ability to remove and replace them with a more realistic system of learning, lack of creativity to come up with a more realistic system of learning, lack of thought on the part of the designers to consider that simply killing something is really a poor way of emulating learning, and a lazy way of avoiding any of the above because they're not "implementing" anything. They're merely leaving the code as is and working around it. The code is dictating the nature of learning in the game, rather than vice versa. There are, after all, some MUDs out there that don't show you "experience points" and handle the learning process in a much better manner.
Take care,
Jason
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