Re: So what advantage does the three post rule actually offer?
What's wrong with classifying a MU* based on whether it mandates RP on the grid, and then further narrowing it down based on what kind of setting, genre, level of PK, whether it is permadeath, and so forth? While we're at it, let's further classify games based on whether you "get 2.key" or "get key 2".
Nothing makes your five or so games particularly worthy of being regarded as more "intense" than any other enforced game.
I don't know what games you are talking about, but I think I can guess one: Black Sands, right? It has permadeath, no global OOC channel (or area), and RP on the grid at all times.
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