Re: From MUDs to MUSHes: FAQs, etc for the players
Well, I guess you'd have that in there for those who want to know, but players would probably be more interested in how it affects what they can or can't do, with some also wanting to know a bit about the underlying mechanics.
For example, my understanding (which could be all wrong) is that players on non-MUSH codebases generally don't have many options for coding things unless they get promoted to that sort of access? Whereas on a MUSH, anyone can do things in softcode, though there are limits to what players without the Royal or Wizard flags can do. On the other hand, on a MUSH you frequently have game admin who don't know anything about modifying the actual server code.
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