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Old 03-25-2008, 08:05 AM   #80
Ammit
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Re: Guidelines for an RPI mud.

Are you saying that muds must hide numbers from players to constitute an RPI?

Right, and there are many ways an RPI could do something. Just because RPIs have done it one way, doesn't mean that's the only way, or even the best way.

Right, but there are a number of code and policy features an RPI may or may not have. Having code to allow someone to bury objects would support and maintain roleplay. However lacking such code doesn't mean you're not an RPI. Similarly you may have a skill-based advancement system in order to support and assist roleplay, or you might have a level based system designed to do the very same thing. Having one or the other shouldn't disqualify you from being an RPI.

Its a good place to start, as Delerak did in the first post, but it shouldn't be where you finish. For example Armageddon (a mud generally accepted to be an RPI, right?) encourages newbies to seek out trusted players in e-mail, AIM, MSN, etc to ask questions.

If instead we created a newbie channel where they could ask all trusted players a question (such as "how do I fill up my waterskin?" and had the trusted players answer the question without needing to be in the same physical room, this would be a global channel. Does that mean its no longer an RPI? Of course not. Which shows the limitation of simply documenting what current RPIs do or do not have.
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