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Old 01-08-2006, 05:20 PM   #238
Hadoryu
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Join Date: Jan 2006
Posts: 102
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I don't see why I have to quote myself, KaVir, but if it will get the point accross more easily, here we go:

It's on page 23.


Did you perhaps completely ignore my point about MUDs who accept Donations and incidently couldn't operate unless players paid cash to keep the hosting bills paid? Somebody, somewhere is always paying something if you're playing a MUD for free.

You can, infact, invest time instead of money. That's precisely what I did.


Donathin, I could agree with you that TMS is meant to inform future players about the games that it features. The information it gives out needs to be significant though, to avoid uselessly complicating the design. The color-coding might be a useful feature for players, but then again it might not be. Why would going through the trouble of implementing color-coding be significant for players though? Instead of perhaps using color-coding to for instance illustrate if a mud is PK oriented, RP oriented or H&S? I'd say that has a lot more bearing on the choice of MUD a new player might make.
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