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Old 02-28-2003, 09:07 AM   #6
kaylus1
 
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Lightbulb

Burr: The idea you presented is actually how it works on my mud to say the least. I have a mapping/dictionary which holds the exit names and their corresponding room object.

When a player types a command (eg: look north / go north) the code runs a check to make sure such an object exists then runs the "can I" checks and either moves the player into the objects inventory or calls the objects short and long description methods. If it doesn't exist the mud attempts to create it.

Actually, you are right Kitsune. Here is the definition listed in the Jargon file:


bamf /bamf/

1. [from X-Men comics; originally "bampf"] interj. Notional sound made by a person or object teleporting in or out of the hearer's vicinity. Often used in virtual reality (esp. MUD) electronic fora when a character wishes to make a dramatic entrance or exit. 2. The sound of magical transformation, used in virtual reality fora like MUDs. 3. In MUD circles, "bamf" is also used to refer to the act by which a MUD server sends a special notification to the MUD client to switch its connection to another server ("I'll set up the old site to just bamf people over to our new location."). 4. Used by MUDders on occasion in a more general sense related to sense 3, to refer to directing someone to another location or resource ("A user was asking about some technobabble so I bamfed them to


Jornel: As to which code base it originated in, I'm not quite sure. But there are references that go quite a bit back to some of the first muds , in fact it was even a teleport command on a few muds.

BAMF!
Kaylus@Solice
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