Re: Farming: the new obsession
I'm not aware of any stats, but from what I've read it's clear that the player-generated content in City of Heroes is being used.
The important question for me is not what percentage of player-generated content occupies the time of the playerbase, but rather, how much time it would have taken the development team to produce the same amount of content themselves, compared with the time and effort they spent producing the content-building tools.
The majority of player-generated content is awful, but some of it can be very good. Even if you only cherry-picked the best stuff, I believe it could still save a lot of time.
Marketing the content-building tools as a Facebook application would expose them to a large userbase, and could also be used as a way to draw in new mudders ("Your dungeon is complete! Why not explore it yourself? Click here to connect to DungeonMud!").
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