Re: Do MUDs need to be "brought into the 21st century"
Ok, cool. That explains a lot then.
I don't recall ever saying that. Social media is a HUGE part of all of our games. We integrate with social media as much as possible without being annoying.
I don't recall saying that either.
Maybe we're talking past each other a bit.
If you're suggesting that for brand new games, I agree.
If you are suggesting people take existing games with a happy community of players, then I think any radical transformation to a graphically heavy interface is a bad idea.
Primordiax was an entirely new game. So yeah, maybe we are.
Although we shut Primordiax down partly because it was it was too much of a "tweener" between text and graphics. We really should have just gone all the way with graphics at that point - even if the backend was basically a MUD.
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