Re: Avoiding mistakes in char gen/early game
Personally I'm of the opinion that linking stats to skill acquisition isn't the optimal way to go. It's slightly counter-intuitive and works out to be an arbitrary and cruel way to punish new players for not knowing things experienced players do.
Players tend to become attached to the characters they create, and can become very disheartened if told they have to re-create them in order to get all the skills they need.
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