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Old 04-16-2003, 03:21 PM   #3
Iluvatar
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Join Date: May 2002
Location: Mississippi USA
Posts: 142
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I understand your hesitancy to expand on your concepts but from what you've said it's hard to figure out what kind of game you want to create. If you intend to eventually go commercial if successful, then you have a whole set of issues to deal with starting with is it to be 'text based' or 'MMORPG'. Then comes the hosting issues of your box capacity, reliability, connection speeds and cost of services.

If text based, the only way to get around existing licenses is either you or someone in your employ create a code from the ground up. That means from enabling people to interface with your code all the way to experiencing some unique design for interacting with your new world. Almost all of us here use some form of derivative freeware code as a base but there are a few that may respond with better helps about getting started with creating your own code.

Getting quality staff is always an issue when starting out fresh and you really haven't provided any guiding parameters that might specifically attract someone yet.
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