I think Spazmatic hit the nail on the head, neither way is more balanced than the other. I would say a class system is easier for the developers to balance than a classless system would be.
The mud we're developing is classless, we made the choice purely based on the decision that we wanted to allow our players to customize their characters as much as possible. The only time balance came into the discussion was me saying, this will be a bit harder to balance.
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