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Old 02-07-2006, 07:20 AM   #125
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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That's true, but you could cater to those players as well - as long as the powers are reasonably well balanced against each other, you could provide players with a tiny subset of optimised choices. You could even name these subsets 'warrior', 'mage', etc. Meanwhile, the more advanced players could create their own variants, or even design their own character builds from scratch.

It could also be remedied by not locking the player into their build - instead, allow them to later change their setup if they don't like it, or discover that they've made a mistake.
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