Thread: Special Mobs
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Old 08-26-2004, 11:33 AM   #12
Molly
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Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
Molly will become famous soon enoughMolly will become famous soon enough
Estarra Posted on Aug. 26 2004,01:56
I am not sure about other codebases, but here is howe we set it up in our mud:

The main body part (the head, main body or whatever that may be) is set up to be non-aggro, but to assist the other parts, which in turn are set as aggressive. So, when you enter the room with the segmented mob, some of the other body parts will be attacking you first, unless you are very quick on the trigger. Also the main part will have a different alias, one that is not immediately obvious, so that you cannot just type 'kill head'.

In many codebases you cannot attack one mob while you are already fighting another. In our mud you actually have a command that allows you to switch your main attack from one mob in a group to another, but you'd have to fight the segmented mob at least once first before you can figure out the best strategy. Which is what makes a feature worth while; the strategy or skill you need to apply to beat it.

Our segmented mobs are hard coded, but it shouldn't be very hard to script it either. All you need to do is choosing suitable attack types for the parts, make them !display and then disable the usual 'death cry' in their scripts with the line 'return 0'. And of course add any echoes you like for each part to spice it up.

Feel free to visit and try out our version of Voltron, hehe
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