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Old 06-23-2003, 06:50 AM   #5
erdos
 
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Either you must be confused or I must be. If by "balance PvP" you mean "make it so no pfile has an inherint advantage in pkill over the others" then a classless system would automatically be balanced no matter how you set it up. You could make it so they never pass level 1 and get no skills or spells at all, but in pkill they'd still be "balanced" in the above sense; or make it so everyone is a ridiculously powerful godlike figure, and as long as the ridiculous godlike powers were *consistent*, you would still achieve "balance", in the above sense. Perhaps you have some other definition for "balance PvP"?

There is a similar dichotomy in realtime strategy games. Whether to make the different races basically the same, possibly with some subtle minor differences (Age of Empires II) or radically completely different (Starcraft, C&C). You could always go the route of the original Warcraft I: Have drastically different classes to choose from, but the differences would be purely aesthetic. Everyone would get for example an identical generic attack at level 5, but for warriors it would be called "kick" and for mages "magic missile", but would be identical in all aspects but name. Thus you'd have a system that was balanced and classless, but could retain the RPish elements like class guilds and playing the role of your character etc. In any event I assure you that I remain,
your faithful and obediant servant,
Erdos
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