Re: Do MUDs need to be "brought into the 21st century"
You made an over-generalised definition of "text-based" that would include World of Warcraft and Second Life, while excluding some fairly typical text-based muds - then you claimed that anyone who disagrees with your definition is either a text purist, or too lazy to implement graphics. Now you're not interested in discussing the topic?
In fact the distinction between the two is far from clear-cut, with very few games falling completely into one category or the other. It's a subject I feel mud developers should at least consider, even if only as part of the bigger picture in terms of presentation and accessability.
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