Thread: Hi, hey, hello
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Old 10-09-2013, 07:15 PM   #27
meae
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Re: Hi, hey, hello

After switching to UDP, and before I fully realized it, I started trying to re-create TCP's features in the payload. Which is silly, so I've decided to "go against the grain" with this and use TCP.

This is my central implementation of the "alternate worlds" theme, and both the client and server are coded to handle different interaction paradigms. The primary challenges in this seem to be designing so that objects can be used in more than one paradigm and trying to maintain balance.
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