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Old 05-04-2006, 09:46 AM   #15
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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Diku is quite good for beginners, as it's very quick and easy to get something up and running. It's also flexible enough that a skilled programmer can do a lot with it, and (being primarily hardcoded) provides a good platform for those with prior programming knowledge.

On the other hand, serious (and truly professional) mud developers create their muds completely from scratch, or purchase licences from other people who have done so.

This leaves LPmud in a sort of "middle ground", for those who want something more flexible than Diku (and don't mind a bit of extra work to get there), but lack the time and/or skill to create their game completely from scratch. It's particularly good for those who don't have very strong programming skills, as the development environment is usually very robust, and already supports a lot of things which - in a Diku or scratch-written mud - would have to be implemented manually.
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