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Old 05-03-2006, 10:23 AM   #11
Shane
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I am begining to believe that a lot of the discussion here that orbits around Diku simply ignores other multi-user hobby software. MOO's and Mush's and all the rest do not seem to get a lot of airtime here, and yet I have been told repeatedly that MOO code at least would be quite ammenable for game designing. TinyMux seems to be a good choice as well. Not only that, but the support for learning how to code Tinymux is as large as any out there, as far as I can see.

I think a lot too much is made of Diku. It and LP both benefit a great deal, whether people like to confess it or not, from their conceptual similarities to D&D in their most common implementations, in my opinion. Had either or both not come into being, people would have used one of the other various tools that have become available to more or less model D&D. The hobby itself would look very much like it does now, I think.

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