Re: What are the differences between a MUD and a MUSH?
Well the game itself started out as a draw poker snippet.
I think it would make things clearer if you compared MUSH with other specific MUD codebases, otherwise you're basically comparing a codebase with its own genre, which gets confusing. It's like trying to talk about the difference between D&D and roleplaying games, or the difference between Doom-style games and first-person shooters.
Are you comparing the TinyMUD family with the DikuMUD family? Or are you comparing specific features that are common in TinyMUD derivatives and absent in most other MUDs (or vice versa) - and if so, which features? Or are you more generally comparing MUSH with other types of MUD (such as Merc, SMAUG, MudOS, MUCK, ROM, etc)?
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