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Old 09-22-2009, 04:12 AM   #38
Nymeria
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Join Date: Apr 2008
Posts: 71
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Re: What are the differences between a MUD and a MUSH?

I've logged onto a couple of MUCKs and MOOs in the past as well, and while MUCK seemed like it could be learned, MOO just made my head spin.

I haven't claimed we have a 100% twink-free or stellar player base, but we do have a large percentage of experienced MUSHers who all prefer no to very little code.

Does abuse happen on MUSHes, whether they are non-consent or consent? Sure, but then you deal with those situations of abuse. I don't believe in having a system for the lowest common denominator if it can be avoided.

But sure, MUSHes are generally not setup to handle hundreds of concurrent logins in terms of their administrative structure. That's generally a conscious choice.

Code can be a useful prop, no doubt about it. But its not necessary. And I've certainly seen theatre with a very bare minimum of props. On a MUSH, that bare minimum can be just the grid, and perhaps a +whisper command for whispering and having only pieces of the conversation overheard by anyone other than the target.

MUSHes aren't lacking those tools because they can't have them. They are lacking them on purpose, because MUSHers feel that too many props can be distracting and take away from the imagination. How many movies don't we hear about where the special effects are taking away from the story?

As far as I am concerned, and many MUSHers with me, MUSH roleplay is better storytelling. I am sure that you, and other MUDders, feel MUD storytelling is better. That is why it is all very subjective. You can't objectively say that more code or less code is superior, but subjectively you can certainly say it.
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