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Old 09-22-2009, 04:55 AM   #39
misao
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Join Date: Sep 2009
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Re: What are the differences between a MUD and a MUSH?

Aaaand... calling MUSHes a 'huge chatroom', saying that they have 'no roleplay', and that the MUDs you play are THE ONLY STYLE OF RP that should even be considered RP... isn't arrogant, I suppose?

Talk about the coal calling the oak tree black. Geez.

You clearly don't understand the intricacies of MUSHes. Yes, you can abuse the system. You can even abuse the system on many MUDs, even though it's harder. It's still easier than abusing the system of a multi-million dollar game like WoW, though.

But what's the point? Abuse the system, go ahead. People will just leave immediately if you do it once. Do it twice, word spreads. Do it enough, nobody will want to RP with your character. Of course, some people just plain don't care. I could -not- care in Armageddon either, Delerak. I could go into a public room and spam whatever emotes that just don't make sense. And I could make another character pronto once I get banned. Emails are easy to come by and my IP is a dynamic one; so there's no way to tie down my account unless you ban my entire country.

Point being, if 'people can abuse the lack of code' is a reason why MUSHes fail, then ANY game that involves RP fails because no matter how much code you put in, immature people can and will screw around with it.

To quote you an example; in the MUD I currently play, there are some things which are coded (outcomes of combat), and some things that are not (for example, if you RP chopping off someone's limb as penalty of law). Recently, my character had a limb chopped off -- there was NO code for it at all. But why the hell would I -want- to go around pretending that the limb had never been chopped off? Besides the fact that a quick review of logs by imms would have demonstrated that I was trying to circumvent ICA, it would be just plain stupid.

Last edited by misao : 09-22-2009 at 05:03 AM.
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