You'd have to stick to easily quantified and verified items. For example, our game has a class of objects called "furniture", but I readily admit that we haven't done very much with them. If a checkbox was just marked "Furniture?", probably 95% of all games have chairs and tables somewhere, even if they're largely window dressing. And if they didn't, they could whip up some cheap-ass furniture code in an hour just so they could make their feature list look cooler. And if you make the terms too specific ("Player customizable furniture"), either the list will be unwieldy or you'll exclude quality implementations that don't fit in such a narrow box.
My gut instinct is that the frustration of dealing with people "powergaming" the system (or just lying) would outweigh its benefits and devalue the tool.
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