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Old 04-19-2005, 09:03 AM   #5
Murpe
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Location: North Augusta, SC USA
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This has been reviewed in the past via Gamasutra.com article and presents these issues:

1) As with many telnet applications, these are written primarly in Java. Since most of the older, inexpensive cell phones are not Java-based, they cannot run terminals (like telnet) across them. For the phones that are Java-enabled, the telnet applications that are available, however, presents such a limited screen to the client that is nearly impossible to play effectively.

2) The SMS system is not a streaming technology. Its more of a proxy system, thus telnet-like applications have problems connecting to real-time server environments.

3) Since MUDs are more keyboard usable, cell phones that aren't QWERTY based (i.e. you dont have to hit a number 2 or 3 times to change the letter) are in limited supply and usually very expensive (i.e. blackberrys, PDAs, etc).

This being said, PDAs however would present a better choice for being the gaming console. But you also have to remember that newer technology such as Flash MX is not yet available for these environments, so they will be just as limited as the basic 'Java-enhanced' phones. As for the C/C++ game clients, these could be run from PDAs but would have to really be stripped down from their PC counterparts due to limited ram and flash-drive disk space.

-- M
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