Thread: Politics
View Single Post
Old 09-20-2002, 01:39 PM   #4
Ashon
Member
 
Join Date: May 2002
Posts: 75
Ashon is on a distinguished road
Send a message via ICQ to Ashon Send a message via AIM to Ashon Send a message via MSN to Ashon Send a message via Yahoo to Ashon
In my experience, it is not a difficult fact to program different political structures, unless of course you want them to be able to do nifty things, like recruit a group of people for a draft, or other tidbits.

The difficulty comes in fostering that kind of community. Politics are inherent, in Non Anarchical societies. (Which some MUD's are). But you will see the older, wiser, more powerful players tend to have more say and pull in the direction of the player base. A type of oligarchy.

Maybe someone who has fostered an alternative political system in their game could give us some pointers?
Ashon is offline   Reply With Quote