In my experience, it is not a difficult fact to program different political structures, unless of course you want them to be able to do nifty things, like recruit a group of people for a draft, or other tidbits.
The difficulty comes in fostering that kind of community. Politics are inherent, in Non Anarchical societies. (Which some MUD's are). But you will see the older, wiser, more powerful players tend to have more say and pull in the direction of the player base. A type of oligarchy.
Maybe someone who has fostered an alternative political system in their game could give us some pointers?
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