Just look at how you backpedal and change your argument. Now it's not just combat that attracts dumb people, it's combat with some element of chance. Sorry but that's not what you said.
Strategy is strategy whether it has elements of chance or not, and even then it can most certainly be applied to combat situations in an intelligent manner. There's bad roleplay and there's good roleplay. There's bad combat and there's good combat. The only difference is the systems and the people using and designing them, not the medium.
Obviously not anything from Arthur C. Clarke, who wrote:
At least I have evidence to back up my claims.
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