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Old 03-26-2009, 06:50 PM   #6
Davion
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Join Date: Jan 2006
Posts: 14
Davion is on a distinguished road
Re: How to build your own MUD!

I have to agree with you here. Getting your codebase up and running is super easy, and you don't even need to pay anymore. There are plenty of people who have built up their games on free hosts, and are now providing free hosts of their own to people. Since slayn.net died, there's been a few free hosts that have popped up. if you're looking for a free host. There's also and a few others.

Now, the hosting part is kinda over-stated, however, some things are extremely understated; #5, and #6. Finding a codebase you can work with is a good start of course, but learning how to program is definitely the kicker. 99% of the "successful" muds out there, aren't running a pure stock codebase. You just don't see it. You have to at least, be able to read over a little code, and be tech savvy enough to understand some of it. Also, creating a website is no easy feat. You have to, at the bare minimum be able to write/modify some HTML to get anywhere close to a usable, interesting website. You can say "oh! we'll get a coder, and a webmaster"... ya, good luck with that .
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