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Old 05-03-2013, 10:12 AM   #6
plamzi
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Join Date: Nov 2009
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Re: ForgottenMUD GUI

It's great that you feel this way! I know for myself that my first reaction to criticism is often grumpy-stompy

Well, I think that if the game allows someone to carry more than 35 items, then you have to figure out what happens when someone does. Because it most certainly will happen.

If you can't easily add tabs in the script you're using, one simpler approach is to add back and forward arrow buttons that will paginate the inventory and practically make it endless.

This is getting us into game design matters, but if many creatures don't drop any loot, is there enough reason to kill them? I would also look at how the first few levels play out in respect to loot. New players often come with the expectation that their character will improve via loot. It may be disconcerting to hear that they have to be level 30 before they can kill an NPC that will give them loot, etc. Unless they have other obvious means of progression.

Again a game design matter. Many ways to change the dynamic to make PvP less frustrating. In my game, we currently disallow quaffing during PvP to make it more skill-based. Or you can limit the number of potions that can be consumed (via cooldowns or just a hard limit). Or you can make potions in the game as a whole pretty rare so that anyone quaffing hard in a certain PvP fight is making themselves an easy target in the next bout.

In my opinion, sound is easy to add, but very very hard to deliver in a way that delights rather than annoys. My guess is at least 50% of folks will turn off sound right off the bat, and much of the rest will turn it off as soon as it gets repetitive. So, the only thing I know for sure about sound is, you must offer an easy way to turn it off

Oh and about the bard thing: are you sure you want to add such a feature? I mean, it sounds fun to develop, but it will impact who chooses the bard class, and it will also generate the expectation that every class unlocks a different special UI element. That's hard to deliver.

Last edited by plamzi : 05-03-2013 at 10:26 AM.
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