Why would a mud need to force colors on people, when you can pick and choose your own on your mudclient?
I mean - if Arm forced colors on me, and I had no way to shut them off, I wouldn't play. I hate colors. But let's say for the sake of arguement that I kinda like them.
Let's say I even have preferences. A pale grey background, dark blue regular text, magenta mobs, green room titles.
Now let's say the mud I wanna play has black background, white test, pale green mobs and pink room titles. Am I gonna play that game? Heck no. I probably won't make it past the login screen.
Best bet: allow the user to configure their own colors if they want them, however they want them configured. Also allow for no special colors, with either black background/white text as the default, or reverse.
Colors? Have nothing to do with roleplaying. The only colors I wanna see are the colors described with words when I look at things.
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