Thread: Races
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Old 07-18-2003, 02:34 PM   #17
Eagleon
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Join Date: Apr 2002
Location: Milwaukee, WI
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Suprisingly, from what I've seen, Retromud seems to have good, well-developed, and interesting races. Most races have skills that make sense for them, there aren't twelve kinds of elves, and they seem pretty balanced, along with a bit of history. The same with the guilds. A lot of unique skills, even for sub-guilds, are available, and most have their own agenda suggested by the help files. The problem is that not everyone pays attention to it all. It's pretty chaotic for a newbie having that many guilds and races. You don't know what to expect, since you have only looked at a few other races besides the one you chose (For example, "WTF is a <race>? Should I be scared that it's glaring at me balefully, or amused?"). Eventually, though, I think that people get used to it. They're not as deeply developed as they would be had they made 6 races, but how far can you plot a race's history before you have a book a player needs to read before playing the game? It's impressive what they've done.

I never really got in to Retromud, though, because their equipment doesn't save. It bugs me to play MUDs that don't save equipment.
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