Thread: Races
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Old 07-18-2003, 05:01 PM   #18
erdos
 
Posts: n/a
Don't make tons of races just for the sole sake of having tons of races. Alot of people who make MUDs have this mentality that they have to have tons and tons of everything and as soon as some half-baked idea for a race or class pops into their head it's "BLAAARGH! Must code new race/class!" and you end up with some kind of "mindflayer" race or "viking" class which is basically completely identical to some prior race or class. I know of a MUD which has, among tons and tons of other classes, "Dragonslayer", "Demonslayer", and "Undeadslayer"... and guess what, theyre all just about identical. God, it's no wonder muds are going to sh!t these days. I pretty much gave up coding when I realized that it was embarrassing and dorky to show my real life friends "what i did" as a hobby. It's kind of like walking around speaking Klingon or carrying a huge pile of AD&D manuals, except increase the nerdiness factor by 10000. The innovative people in this field have all moved on to MMORPGs, because they've realized that these days if you want to show your friends the game you've been working on, it better at least have some #### graphics/titties. What's left is a bunch of whiny lamers who download other peoples' codebases and see how many races and classes they can churn out before that initial "free AV to all new players" burst of players dies away leaving the MUD a ghosttown.
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