The player could still make a second bad choice though - not to mention the fact that later changes to the game mechanics for balancing purposes might cripple what had previously been a good choice. But that's really a separate issue altogether.
When it comes to combinations of race and class, I don't believe there should be any such thing as an intentionally designed "bad choice". If there's no thematic justification for a particular combination, then block it or give a big warning, but don't let players be punished for trying something unusual. If I select 'dwarf' as a race, and see that 'mage' is one of my class choices, then I think it's only fair to expect that - while I might not be as good at magic as other mages - I'll be on-par with all other characters of the same level as me.
My excuse is easy: The characters are gods. You can change anything you like, except for your class (because your class represents your supernatural inclination and the source of your godlike powers).
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